Having been sent on a bout of real-time strategy gaming recently, reliving some older game missions, I've been struck with the realisation that I know of barely any new RTS games that have been popular at all lately. The genre seems to have died a death. This is quite unfortunate for me as I know that one of my favourite things to do in gaming is go through a RTS campaign, slowly gain access to more and more units with special abilities, and deal with a wide variety of levels with different objectives and I've played pretty much all the ones I've got too much.
With the recent focus on Battle Royale in gaming, I'm sure many other genres are falling by the wayside a bit. What genres in gaming aren't there enough of right now for you?
Something I find peculiar is the way the gaming industry reacts to a rising trend. You see it in music where heaps of artists will be promoted to some level of success in the wake of a similar artist, but that works because it gives people more to latch onto in the style of the new artist they like, and that new artist might only have 30 minutes or even less material on their own. Whenever a certain game hits it big, it's often the sort of multiplayer game that commands non-stop attention by design, be it World Of Warcraft, Call Of Duty or Fortnite. All these imitators are rushed out and promptly fail because the first game people latched onto has everything they need. Hardly anyone is going to get into a 2nd MMORPG at the same time, and certainly it's an uphill battle for a new Battle Royale game when Fortnite has the unbeatable price point of $0.
In spite of this I wonder if the MOBA market has swallowed RTS's, I'm not super familiar with LoL and the like but perhaps it's a fresher, more exciting gameplay loop for many people rather than gathering & spending resources most efficiently.
I don't actually have a good answer to the question. I feel like if there's a genre I'm interested in, there's probably something unplayed in my Steam library to cover it. I would like to see 3D platformers with a bit more precision and difficulty. A Hat In Time's recent DLC was brutally unfair at times but it scratched an itch that you usually only get from the 2D counterparts.
Aye, Fortnite and its imitators are the current huge topic in gaming, everyone trend-chases and it always fails for the reasons you state.
I myself have never played WOW, ever. Even at its height. The main reason? I was completely satisfied in the realm of MMORPGs with Runescape, and that one's price point and certain style of gameplay always appealed to me more. But that's the thing, most people can only devote themselves to one big game at one time, and whatever game it is sometimes even blocks out all of the conversation beyond genres.
Like, I hadn't thought about MOBAs being harmful to the RTS scene, I've only ever played multiplayer for that genre sparingly and the lack of resource management and army construction has made me wary of picking up MOBAs, would feel too much like top-down action. And while I can resource and area manage pretty well, you introduce tactical reaction times into it and suddenly I'm a lot less confident in my skills.
Also likewise with the Steam library, I'm sure I have some of every genre that I haven't played (albeit not big budget games), but having a backlog and not knowing off by heart what genre each anonymous part of the backlog is makes it a little difficult. I suppose another thing I could use more of is games where you just construct stuff. I enjoy Cities: Skylines, but one thing that game is missing is scenarios challenging you to design a city in a certain way. Perhaps what I am missing most is new imaginatively designed levels and scenarios for these types of games.
It's interesting to think about. StarCraft & League Of Legends both operate on totally different systems, but a casual viewer could just see them as two games where two sides send out armies to destroy each other, effectively the same thing. Putting more thought into it, it does strike me as a more appealing streamlining of the RTS system. My favourite RTS growing up was Warlords Battlecry II, which weaved in an RPG element with a hero which you level up. Depending on the way you develop him or her, they can end up being your star troop, and battles can involve spell casting not unlike League. The hero system makes for an enticing way to spice up head to head gameplay. Or maybe it's just more exciting for viewers when most of the rapid clicking/decision making happens in the midst of combat. I feel like a complete outsider though whenever I see League because there's too much going on.
What you've said reminds me that there's a certain intangible appeal to specifically created challenges like that. On a more grand scale of city building, I'm reminded of how Civ V had specific scenarios where you're thrust into a situation with the goal of accomplishing some task, which encourages a certain amount of creativity since you won't necessarily be able to do whatever it is you normally do. Either way it's a nice change of pace from always starting from scratch in a similar way (slight differences based on your nation/geography, but generally the same thing). Unless I'm blind as a bat or it was in the expansion which I don't have, I don't think Civ VI had them which disappointed me.
Ive had my PS Vita for a while and Ive tended to use it primarily to play Football Manager classic which game with the console but to use it as another form to use the internet/Twitter etc.
Ive played some games with it, primarily sports such as tennis and FIFA 15 but feel like a new game to play.
I think theres a Batman/Spiderman game on this format but not sure how good they are, other than that a shooter might be an enjoyable time spend.
Any recommendations please.
Yes, Iz.
RTS is dead genre now. Only Warcraft 3 remake was announced, but it's Blizzard with their "when it's done" release date.
My personal favourite was Red Alert 3. Soviet bears.
Always dying in last 20 years quests (point-and-click adventures) must be mentioned. Such lovely true PC genre (even if some modern games and remakes of classic were released on PS 4).
Mostly only Daedalic Entertainment (Germany) and Pendulo Studios (Spain) had the interest in these type of games in this decade.
RTS' do somewhat need a high APM in that you should be constantly doing something (seems obvious but the nature of it means I find it tempting to stop doing anything - this might be why I don't play that much multiplayer), but I compare that to other multiplayer games where an APM mistake gets a character of yours killed, while I can flub a build order and still recover in an RTS. It might be partly psychological stage performance on my part in Battle Royale/FPS/RPG PvP. Plus with most RTS' as long as you are constantly expanding your area of control in the early stage of the game and disrupting your opponent if possible, you can make a play for the win quite early while there's still not much to control, while adapting your strategy depending on your opponent's reaction if that fails.
Although to be perfectly honest I'm with you on turn-based games in multi. Much more relaxing and strategical skill-testing. My main love for RTS's comes about because they tend to make for great singleplayer experiences.
3D platformers
I know we've got more than enough old ones, but being the main genre I grew up on that got me into gaming it's a shame that as I'm more into gaming than ever there's very very few other than kind of hollow indie ones where their heart's in the right place but they just don't feel the same as they used to. We used to get such an onslaught, there'd be a C-grade 3D platformer for every movie it felt like, but now we just don't get any from the big studios.
Racing games and fighting games are a bit underrated.
Historical open world role playing games.
Most of them tend to be fantasy.
what are you saying? historical doesn't equal fantasy.
and if they have fantastical elements then that's just equivalent to GTA or Watch Dogs or Just Cause but in history.
What I am saying is that most RPG games with a medieval theme seem to be based in fantasy lands often with magic, Assassins Creed is an exception.
Kingdom Come: Deliverance was one of the biggest games of last year! It's on my list of things to get around to but I rarely play open-world games, but that sounds exactly like the sort of thing you're describing.
Oh I think I saw that one on steam - based in the Holy Roman Empire.
I think a steampunk game would be very cool! Even WoW has some things that could be components (the engineering mounts, ulduar type raid environments, most other engineering items xD, goblin and gnome areas)
https://bluestacks.vip/ https://kodi.software/ https://luckypatcher.pro/
RTS is definitley lacking I love the Command and Conquer & Age of Empire series, as well as Halo wars (pretty sure that's my most played game on Xbox 360 by far ). I never did get into Starcraft.
I also feel that a challenging city builder has been lacking. Cities: skyline is great (exceptional even), but quite easy. The same with Sim City 4 and a whole host of others that have been release the last few years or so. I'd love a challenging campaign mode trying to fix a broken city.
Some good scenarios for Cities:Skylines would help, I rarely feel challenged there unless I overextend. I've heard good things about the Anno games but didn't realise they were management games at all. That sounds really interesting.
I think a steampunk game would be very cool! Even WoW has some things that could be components (the engineering mounts, ulduar type raid environments, most other engineering items xD, goblin and gnome areas)
https://bluestacks.vip/ https://kodi.software/ https://luckypatcher.pro/
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